Black Mesa
DEVELOPER Crowbar Collective / PUBLISHER Crowbar Collective
After16 years indevelopment,Crowbar Collective’s remake oftheoriginalHalf-Lifeis(basically)
complete.WhileBlackMesa:Earthboundwas releasedeightyearsago,thatversiononlytookplayers
from GordonFreeman’s arrivalatthefacilitythroughto histeleportationtoXen.However,Half-Life’sfamously
underwhelming finalewas leftout,asCrowbar Collective optedtospend more
timefashioning itintosomethingspecial.
Thatsecond halfofthegame isfinallyout,and callingit a second
halfisn’tan overstatement.Crowbar Collective’s interpretationofXen
isnothingshortofremarkable, comfortablytranscendingValve’soriginalwork,and
making BlackMesa notjusta remake buta game initsown right.
Beforewe discussthismore recent update,though,it’sworthbrieflygoing
overCrowbar Collective’swork on updatingtheBlackMesa partsofthe game.
Eightyearssincerelease,these partsholdup remarkablywell.While theyundoubtedlyshow
theirage in certainareas,BlackMesa stilloffers a massive visualupgradeoverthe originalHalf-Life.Key
scenessuchas theintroductorytramridehave been packed withadditionaldetail,while
thescientistsand guardsofthefacility arenow uniquepersonalitiesrather thaneerieclones.
Beyond the visual improvement, however, Black Mesa's Xen lends Half-Life's alien
world a far more coherent sense of place. The ecosystem shows us multiple
different types of environment, ranging from those indigo islands to lush green
swamplands with leaves the size of cars. It also shows us the Black Mesa
facility ' s own attempt to explore Xen in much
greater detail. One of the early highlights sees
you exploring an abandoned mobile laboratory established by
the Lambda team on the planet itself. Xen has its fair share of combat
encounters, but the focus is more on exploration and puzzling. That all changes
in Gonarch's Lair. Previously a
straightforward boss fight, Crowbar Collective has expanded this chapter into a
spectacular cat-and-mouse chase through Xen's
seemingly Endless subterranean caverns. There are some incredible scripted
sequences in this chapter. One sees you trapped in a tiny cave while the
Gonarch stabs at you from above with its pincer-like legs. It ' s phenomenal, breathless material that’s up there with the
best action sequences from Half-Life 2. Gonarch's
Lair is the highlight of Black Mesa's Xen
remake. By comparison, Interloper is where Crowbar Collective stumbles. Most of
this chapter takes place in a huge alien factory, where Xen's overlord, the Nihilanth, creates the foot soldiers in its
army. Its an impressive piece of level design that features puzzles galore.
Unfortunately, its also too long, and repeats the same beats and environments
too many times.
There are good bits to it, but you'll
be glad once its over. Luckily, Black Mesa ends
on a high, with the titanic battle against the giant, baby-headed Nihilanth. In
the original battle, Nihilanth had the ability to teleport Gordon into various
different places. Crowbar Collective has wisely decided to remove this ability,
refining the battle into a straightforward and spectacular grudge match. If you
ever wanted to know what it's like to
have a building thrown at you, well, Black Mesa has you covered. At the time of
writing, Black Mesa isn't 100 per cent finished. Crowbar
Collective is making some final updates to the multiplayer side of the game, as
well as polishing up a few areas of the Black Mesa facility itself to bring it
more in line with the visual fidelity of Xen. Even without those final tweaks, however,
Black Mesa remains a stunning update for Half-Life. It s comfortably as good as any remake from
major studios in recent years, happily
sitting alongside big-budget redesigns such as Shadow of the Colossus and
Resident Evil 2. If youre thinking of replaying the Half-Life series in
anticipation of HalfLife: Alyx, we strongly recommend starting with Black.
Credit :RickLane
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